class ACV_CustomGroups {
	class East {
		name = "OPFOR";
		side = 0;
		class Insurgents {
			name = "Insurgents";
			class Infantry {
				name = "Infantry";
				class O_G_InfSquad {
					faction = "Insurgents";
					name = "Rifle Squad";
					side = 0;
					class Unit0 {
						position[] = {0, 0, 0};
						rank = "SERGEANT";
						side = 0;
						vehicle = "O_G_Soldier_SL_F";
					};
					class Unit1 {
						position[] = {5, -5, 0};
						rank = "SERGEANT";
						side = 0;
						vehicle = "O_G_Soldier_TL_F";
					};
					class Unit2 {
						position[] = {-5, -5, 0};
						rank = "CORPORAL";
						side = 0;
						vehicle = "O_G_Soldier_AR_F";
					};
					class Unit3 {
						position[] = {10, -10, 0};
						rank = "PRIVATE";
						side = 0;
						vehicle = "O_G_Soldier_AR_F";
					};
					class Unit4 {
						position[] = {-10, -10, 0};
						rank = "PRIVATE";
						side = 0;
						vehicle = "O_G_Soldier_A_F";
					};
					class Unit5 {
						position[] = {15, -15, 0};
						rank = "CORPORAL";
						side = 0;
						vehicle = "O_G_Soldier_LAT_F";
					};
					class Unit6 {
						position[] = {-15, -15, 0};
						rank = "PRIVATE";
						side = 0;
						vehicle = "O_G_Medic_F";
					};
					class Unit7 {
						position[] = {20, -20, 0};
						rank = "PRIVATE";
						side = 0;
						vehicle = "O_G_Soldier_F";
					};
				};
				class O_G_InfTeam {
					faction = "Insurgents";
					name = "Fire Team";
					side = 1;
					class Unit0 {
						position[] = {0, 0, 0};
						rank = "SERGEANT";
						side = 1;
						vehicle = "O_G_Soldier_TL_F";
					};
					class Unit1 {
						position[] = {5, -5, 0};
						rank = "CORPORAL";
						side = 1;
						vehicle = "O_G_Soldier_AR_F";
					};
					class Unit2 {
						position[] = {-5, -5, 0};
						rank = "PRIVATE";
						side = 1;
						vehicle = "O_G_Soldier_GL_F";
					};
					class Unit3 {
						position[] = {10, -10, 0};
						rank = "PRIVATE";
						side = 1;
						vehicle = "O_G_Soldier_LAT_F";
					};
				};
				class O_G_InfTeam_AT {
					faction = "Insurgents";
					name = "Anti-armor Team";
					side = 1;
					class Unit0 {
						position[] = {0, 0, 0};
						rank = "SERGEANT";
						side = 1;
						vehicle = "O_G_Soldier_TL_F";
					};
					class Unit1 {
						position[] = {5, -5, 0};
						rank = "CORPORAL";
						side = 1;
						vehicle = "O_G_Soldier_LAT_F";
					};
					class Unit2 {
						position[] = {-5, -5, 0};
						rank = "PRIVATE";
						side = 1;
						vehicle = "O_G_Soldier_LAT_F";
					};
					class Unit3 {
						position[] = {10, -10, 0};
						rank = "PRIVATE";
						side = 1;
						vehicle = "O_G_Soldier_F";
					};
				};
				class O_G_InfSentry {
					faction = "Insurgents";
					name = "Sentry";
					side = 1;
					class Unit0 {
						position[] = {0, 0, 0};
						rank = "CORPORAL";
						side = 1;
						vehicle = "O_G_Soldier_GL_F";
					};
					class Unit1 {
						position[] = {5, -5, 0};
						rank = "PRIVATE";
						side = 1;
						vehicle = "O_G_Soldier_F";
					};
				};
				class O_G_SniperTeam {
					faction = "Insurgents";
					name = "Sniper Team";
					side = 1;
					class Unit1 {
						position[] = {0, 0, 0};
						rank = "SERGEANT";
						side = 1;
						vehicle = "O_sniper_F";
					};
					class Unit2 {
						position[] = {5, -5, 0};
						rank = "CORPORAL";
						side = 1;
						vehicle = "O_spotter_F";
					};
				};
			};
			class Motorized {
				name = "Motorized Infantry";
				class O_G_MotInf_Team {
					faction = "Insurgents";
					name = "Motorized Team";
					side = 1;
					class Unit0 {
						position[] = {0, 0, 0};
						rank = "SERGEANT";
						side = 1;
						vehicle = "O_G_Offroad_01_armed_F";
					};
					class Unit1 {
						position[] = {-13, -12, 0};
						rank = "CORPORAL";
						side = 1;
						vehicle = "O_G_Soldier_AR_F";
					};
					class Unit2 {
						position[] = {13, -13, 0};
						rank = "PRIVATE";
						side = 1;
						vehicle = "O_G_Soldier_LAT_F";
					};
				};
			};
		};
	};
};